December 2011
11 posts
3 tags
Dec 25th
4 notes
3 tags
Dec 25th
5 notes
2 tags
Dec 21st
5 notes
7 tags
Mini Tutorial: How to batch convert image files to...
According to Unity3D’S manual, when developing for iOS Use iOS native PVRT compression formats. They will not only decrease the size of your textures (resulting in faster load times and smaller memory footprint), but also can dramatically increase your rendering performance! Compressed texture requires only a fraction of memory bandwidth compared to full blown 32bit RGBA textures. ...
Dec 15th
6 notes
2 tags
Dec 14th
1 note
1 tag
Postcards from New York
Thank you David @BitsAtPlayDev :)
Dec 13th
1 note
Dec 10th
11,457 notes
Dec 8th
116 notes
2 tags
The Ultimate Indie Game Developer Resource List →
Dec 8th
12 notes
5 tags
Dec 6th
1 note
Dec 2nd
6,648 notes