December 2011
11 posts
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Mini Tutorial: How to batch convert image files to...
According to Unity3D’S manual, when developing for iOS
Use iOS native PVRT compression formats. They will not only decrease the size of your textures (resulting in faster load times and smaller memory footprint), but also can dramatically increase your rendering performance! Compressed texture requires only a fraction of memory bandwidth compared to full blown 32bit RGBA textures.
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Postcards from New York
Thank you David @BitsAtPlayDev :)
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The Ultimate Indie Game Developer Resource List →
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